Tag Archives: oblivion


31 Mar


I’ve been playing a video game called Oblivion. It’s the predecessor to Skyrim– you wear armor and cast spells and fight skeletons in caves and shit. The point of these games is they are “sandboxes,” meaning: there’s a story to the game, but you don’t have to follow it. You can wander around the wilderness picking flowers and just chatting with the townsfolk if you want. It’s liberating, or it’s supposed to be– most video games constrain you to solving puzzles to get to the next cutscene. Nothing has changed since 8 bit Nintendo. Not so with this shit– you can be whoever you want, do whatever you want. Continue reading